Mario in the roomCreative AI
Mario 64 mixed-reality demo brings the character onto a real table
A prototype lets the player reach into the game, offer a hand as a platform and move Mario into the room.

Stories and clear examples about 3d & virtual worlds.
Mario in the roomA prototype lets the player reach into the game, offer a hand as a platform and move Mario into the room.
Image to 3DSperid Labs Idol creates viewable 3D Gaussian splat objects from a single image.
Motion flowsNVIDIA Research presents a unified motion framework for navigation and object interaction.
Worlds respondMatt Wolfe tests a rainy cyberpunk city and a cartoon world. The demonstrations reveal both live scene changes and problems with continuity.